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The mine-cutter electronic paintball time prop - Includes wire cut mode!
$
68.00
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The mine cutter electronic paintball time bomb prop - Includes wire cut mode
This listing is for one of our newest printball props! Meet the Mine-Cutter. Easily program one deactivation wire, and you're off to the races! There are six wires in total. At the beginning of each game, you'll have the opportunity to program any wire from wire#1 to wire#6 as the deactivation wire. All other wires will activate the included siren! There are two modes of operation, which we will talk about below. The above video offers a full demonstration of all modes of operation. This listing comes with a fully assembled Mine-Cutter module, 20x female-female wire connectors that plug directly into the board, and a 9-12v LOUD siren! You can pluck the wires (and reuse them) or cut them. You also have the option of using your own wire. I'll speak more in this below.
Some Preliminary Things To Note:
1) This device comes assembled, but without a casing. It is up to the user to mount both boards and the loud siren. The mine-cutter board and the loud siren each have mounting holes for easy installation. As well, the siren has the option of using a two-sided tape strip on the back of the siren. Simply remove the protective layer, and stick your siren to your project box.
2) A solid 9-12v power supply is required (Not included). If the voltage at the input drops below 7v, the device will likely have issues when the siren is enabled. This unit requires less than 1mA of current when the LEDs are off, and when the siren is off. When the siren is enabled, it can take up to 500mA. It is suggested that the user use a 9-12VDC power supply capable of sourcing AT LEAST 500mA.
This Set Comes With:
1x Fully Assembled Mine Cutter Board (Professionally Assembled & Tested)
1x Modified Loud Siren With Plug
20x female-female wire connectors
How It Works: (Watch the video for a full demonstration - Highly Recommended)
When you first power up the board, if all of the wires are not properly connected, then the red "INDICATE" LED will blink until you've properly made all of the wire connections. If you do not wish to use the female-female wire connectors, you have the option of connecting your own wires to the included terminal blocks. The wire terminal blocks are labelled 1, 2, 3, 4, 5, and 6. Beside each terminal block is a two pin header. Said headers are also labelled 1 through 6. The red "INDICATE" LED, the green "DISARMED" LED, and the on-board piezo buzzer are all acting indicators. If you power up the unit, and all of the wires are properly connected, then the green "DISARMED" LED will blink 5 times, which tells you that the unit is ready to be programmed.
On the upper left quadrant of the board, there is a button labelled "SEL". This will be used to program the deactivation wire, and to disarm the unit after the siren has been triggered.
Program Wire Mode:
Once you've powered up the board, and the green LED blinks a couple of times, it means that you get to choose which wire will be the deactivation wire. This is fun! If you look at the main board, there are six flying wire sets. If you hold down the "SEL" button, the green LED will flash once, then there will be a short delay. If you continue to hold, it will flash two times, followed by a delay. If you continue to hold, then the LED will blink three times followed with a delay. Then four times, then a delay, then five times, then six times, then back to one flash if you are for some reason still holding it =). If after any of those six intervals you let go, then the programmed wire will be as many as the LEDs have flashed. Meaning that if I let go immediately after the green LED flashes three times, then W3 (wire#3) will be the deactivation wire when in active mode. All other wires will trigger the alarm. Once you have chosen your wire, the buzzer will pulse several times, which indicates that the board is now scanning for a wire to be plucked. This is kind of hard to describe. I hope that if I've confused you, that you take the time to watch the demonstration video!
Timer Mode#1 - No Timer Mode
In this mode, you need to take a 2-pin jumper (Included) and short pins 4 and 5 on the four-pin header. The four-pin header has four labelled pins: 5v, 5, 4, and GND. If you power up with pins 4 and 5 shorted, then you will be in No Timer Mode. In this mode of operation, there will be no internal countdown timer, which means that the game can last as long as you'd like. The game ends when you pluck the right wire and deactivate the system, or when you pluck one of the wrong wires and activate the alarm.
Timer Mode#2 - 10-Minute Timer Mode
In this mode, you will need to take the 2-pin jumper and short pins 4 and GND on the four-pin header. The four-pin header has four labelled pins: 5v, 5, 4, and GND. If you power up with pins 4 and GND shorted, then you will be in 10-Minute Timer Mode. In this mode of operation there will be a locked-in 10-minute countdown once you've programmed your wire. The INDICATE LED will turn on and of slowly, and this acts as an indicator that you're in a countdown mode. If after 10 minutes you have not plucked or cut a wire, the alarm will sound!
WHEN THE ALARM GOES OFF...
When the alarm & relay is activated when the system is triggered, the user WILL NOT be able to turn it off until after the red LED is turned off. When the alarm is triggered, the user has to wait a minimum of 5 seconds until that red LED turns off before the alarm can be deactivated. After the red LED turns off, the user can press the the SEL button on the main board to reset the unit.
Power Requirements:
Power is connected through the two pin power terminal block. The pin labelled V+ (On board) is where you connect your positive DC voltage (9-12VDC). The GND terminal is the DC ground terminal for your DC ground line (Negative). You can also solder power supply wires to the two pads labelled GND and V+ directly above and below the power supply terminal block. This is just an extra option that you have.
Please note that the on board regulator will get HOT when the input supply is 12v and when the siren is on, but it will not be damaged. Just be careful not to touch it. Also, if you have 11v-12v powering the board, try to make sure that if the alarm is triggered that you keep the siren on for no longer than 30 seconds. This is not an issue if the device is being powered at 9v-10v.
Main Board Specifications:
Circumference: 77mm
Height: 17mm
Siren Specifications:
Base Length: 64mm
Base Width: 54mm
Height: 49mm
Current When Active: 500mA (Roughly)
Disclaimer:
This prop module was created specifically to enhance your tactical gaming experience. Engineeringshock Electronics, paintballprops.com, and any affiliates of Engineeringshock Electronics will not be held accountable for losses or consequences caused by the misuse of this product, or any of our products. Furthermore, we will not offer servicing on products that have been modified in any way. By purchasing this product, you are agreeing to the above statement. Engineeringshock Electronics, paintballprops.com, and any affiliates of Engineeringshock Electronics prohibit the re-sale of this product, or any of our products. This product has been designed for the specific use of applications and may not be used for unlawful purposes, uses that are expressly prohibited under the terms, conditions and purpose of its use and diversion contrary to Canadian export laws. No guarantees are given or implied as to the product efficiency and performance. Company, its consultants, partners, agents and employees shall not be liable for any claims, losses, expenses, injuries, or damages arising from or related to the product
If you have any questions at all, please do not hesitate to ask! Please make sure to watch the video! Thanks for taking an interest!
Some Preliminary Things To Note:
1) This device comes assembled, but without a casing. It is up to the user to mount both boards and the loud siren. The mine-cutter board and the loud siren each have mounting holes for easy installation. As well, the siren has the option of using a two-sided tape strip on the back of the siren. Simply remove the protective layer, and stick your siren to your project box.
2) A solid 9-12v power supply is required (Not included). If the voltage at the input drops below 7v, the device will likely have issues when the siren is enabled. This unit requires less than 1mA of current when the LEDs are off, and when the siren is off. When the siren is enabled, it can take up to 500mA. It is suggested that the user use a 9-12VDC power supply capable of sourcing AT LEAST 500mA.
This Set Comes With:
1x Fully Assembled Mine Cutter Board (Professionally Assembled & Tested)
1x Modified Loud Siren With Plug
20x female-female wire connectors
How It Works: (Watch the video for a full demonstration - Highly Recommended)
When you first power up the board, if all of the wires are not properly connected, then the red "INDICATE" LED will blink until you've properly made all of the wire connections. If you do not wish to use the female-female wire connectors, you have the option of connecting your own wires to the included terminal blocks. The wire terminal blocks are labelled 1, 2, 3, 4, 5, and 6. Beside each terminal block is a two pin header. Said headers are also labelled 1 through 6. The red "INDICATE" LED, the green "DISARMED" LED, and the on-board piezo buzzer are all acting indicators. If you power up the unit, and all of the wires are properly connected, then the green "DISARMED" LED will blink 5 times, which tells you that the unit is ready to be programmed.
On the upper left quadrant of the board, there is a button labelled "SEL". This will be used to program the deactivation wire, and to disarm the unit after the siren has been triggered.
Program Wire Mode:
Once you've powered up the board, and the green LED blinks a couple of times, it means that you get to choose which wire will be the deactivation wire. This is fun! If you look at the main board, there are six flying wire sets. If you hold down the "SEL" button, the green LED will flash once, then there will be a short delay. If you continue to hold, it will flash two times, followed by a delay. If you continue to hold, then the LED will blink three times followed with a delay. Then four times, then a delay, then five times, then six times, then back to one flash if you are for some reason still holding it =). If after any of those six intervals you let go, then the programmed wire will be as many as the LEDs have flashed. Meaning that if I let go immediately after the green LED flashes three times, then W3 (wire#3) will be the deactivation wire when in active mode. All other wires will trigger the alarm. Once you have chosen your wire, the buzzer will pulse several times, which indicates that the board is now scanning for a wire to be plucked. This is kind of hard to describe. I hope that if I've confused you, that you take the time to watch the demonstration video!
Timer Mode#1 - No Timer Mode
In this mode, you need to take a 2-pin jumper (Included) and short pins 4 and 5 on the four-pin header. The four-pin header has four labelled pins: 5v, 5, 4, and GND. If you power up with pins 4 and 5 shorted, then you will be in No Timer Mode. In this mode of operation, there will be no internal countdown timer, which means that the game can last as long as you'd like. The game ends when you pluck the right wire and deactivate the system, or when you pluck one of the wrong wires and activate the alarm.
Timer Mode#2 - 10-Minute Timer Mode
In this mode, you will need to take the 2-pin jumper and short pins 4 and GND on the four-pin header. The four-pin header has four labelled pins: 5v, 5, 4, and GND. If you power up with pins 4 and GND shorted, then you will be in 10-Minute Timer Mode. In this mode of operation there will be a locked-in 10-minute countdown once you've programmed your wire. The INDICATE LED will turn on and of slowly, and this acts as an indicator that you're in a countdown mode. If after 10 minutes you have not plucked or cut a wire, the alarm will sound!
WHEN THE ALARM GOES OFF...
When the alarm & relay is activated when the system is triggered, the user WILL NOT be able to turn it off until after the red LED is turned off. When the alarm is triggered, the user has to wait a minimum of 5 seconds until that red LED turns off before the alarm can be deactivated. After the red LED turns off, the user can press the the SEL button on the main board to reset the unit.
Power Requirements:
Power is connected through the two pin power terminal block. The pin labelled V+ (On board) is where you connect your positive DC voltage (9-12VDC). The GND terminal is the DC ground terminal for your DC ground line (Negative). You can also solder power supply wires to the two pads labelled GND and V+ directly above and below the power supply terminal block. This is just an extra option that you have.
Please note that the on board regulator will get HOT when the input supply is 12v and when the siren is on, but it will not be damaged. Just be careful not to touch it. Also, if you have 11v-12v powering the board, try to make sure that if the alarm is triggered that you keep the siren on for no longer than 30 seconds. This is not an issue if the device is being powered at 9v-10v.
Main Board Specifications:
Circumference: 77mm
Height: 17mm
Siren Specifications:
Base Length: 64mm
Base Width: 54mm
Height: 49mm
Current When Active: 500mA (Roughly)
Disclaimer:
This prop module was created specifically to enhance your tactical gaming experience. Engineeringshock Electronics, paintballprops.com, and any affiliates of Engineeringshock Electronics will not be held accountable for losses or consequences caused by the misuse of this product, or any of our products. Furthermore, we will not offer servicing on products that have been modified in any way. By purchasing this product, you are agreeing to the above statement. Engineeringshock Electronics, paintballprops.com, and any affiliates of Engineeringshock Electronics prohibit the re-sale of this product, or any of our products. This product has been designed for the specific use of applications and may not be used for unlawful purposes, uses that are expressly prohibited under the terms, conditions and purpose of its use and diversion contrary to Canadian export laws. No guarantees are given or implied as to the product efficiency and performance. Company, its consultants, partners, agents and employees shall not be liable for any claims, losses, expenses, injuries, or damages arising from or related to the product
If you have any questions at all, please do not hesitate to ask! Please make sure to watch the video! Thanks for taking an interest!